- For clients: Fixed a bug where the delays would shorten when reentering a world without exiting the game.
- For clients: Fixed bug where it would it would store duplicate Explosion data upon each world exit.
- Known Issue: Reentering a world/restarting the server causes the delays of the rescheduled explosions (from before the server was restarted/the world was reentered) to reset to their configured value, and they all start healing at the same time.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }