This update includes improvements to some core functionalities of the mod.
- Improved block healing order.
- Blocks further from the center of the explosion will be healed first. This makes the healing process look more natural.
- Blocks that require another block to support them (such as torches and lanterns) will be postponed until they can be placed. If the healing process ends and the postponed blocks are still unable to be placed, they will remain like so. This prevents such blocks from being healed mid-air.
- The replace list feature has been improved. The block that will be used to heal another block will inherit the properties of the latter. For example, setting an oak log to be replaced with a stripped oak log will make it keep the orientation. This results in a more seamless replacement of blocks.
- Players and entities which are currently occupying a space where a block is about to be healed will get pushed upwards, unless there is not enough space for the entity to be moved to that location.
- The config file will now update its values on server or world startup as well as during server shutdown.
As always, please report any bugs or issues, or suggest new features in the [issue tracker](https://github.com/ArkoSammy12/creeper-healing/issues) or in the mod's [discord server](https://discord.gg/UKr8n3b3ze).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }