## Warning!
**This update will cause explosions currently stored in disk to be unsuccessfully read upon server start. As a result, any explosions that were pending to be healed will be lost. Unfortunately, there is nothing I can do about this.
If you want to check whether your server or world has explosions pending to be healed, open the world directory and look for the `scheduled-explosions.json` file. If it is not empty, I suggest you let those explosions heal first before updating.**
**After initial server startup after updating the mod, explosion event storage and retrieval should work normally.**
## Changelog
- Added a new feature to play a block placement sound effect when a block is healed. This can be turned on and off globally via a new setting in the config called `"block_placement_sound_effect"`, which can be set to either `true` or `false`.
- Added commands:
- `/creeper-healing block_placement_sound_effect [true or false]`: Change whether or not a block heal should play a sound effect. Change between `true` and `false`. This setting is `true` by default. Use this command without passing a value to see the current value in the config.
- Improved affected blocks healing order. The mod will now heal solid blocks bottom to top first, then transparent blocks bottom to top. This helps avoid placing transparent blocks such as torches and lanterns mid-air.
- Beds, tall grass, large ferns, sunflowers, and other blocks composed of two blocks will now heal both halves at the same time.
Please report any bugs or issues in the [issue tracker](https://github.com/ArkoSammy12/creeper-healing/issues).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }