## New Content
>**1. Added mineral planting support for the [**Twilight Forest**](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest) mod**
> * Twilight Forest ore crops must be planted on Deadrock Farmland (reclaimed from Deadrock and its variants) and require lava as the "water source";
> * Deadrock is extremely hard, so reclaiming Deadrock Farmland consumes 20 tool durability (Unbreaking enchantment is ineffective);
> * Deadrock Farmland shares the same high hardness and explosion resistance as Deadrock, and can only be mined with a diamond-tier or higher pickaxe;
> * Deadrock Farmland "moistened" by lava emits light (brightness level 10), and entities walking on it take continuous damage similar to magma blocks;
> * If Crop Lazy Mode is false, Twilight Forest ore crops require: brightness ≤ 10, no exposure to open sky to survive;
> * The corresponding ore embryo shard is the tough embryo shard.
> **2. Added mineral planting support for [**[ArPhEx] Arthropod Phobia Expansions + Horror Bosses (Spider Moth)**](https://modrinth.com/mod/arphex/) mod**
> * Ore crops of this mod must be planted on Basalt Farmland and ripened with Nether Embryo Shards.
> **3. Added Honeycomb Farmland and a new fluid: Excessively Sweet Water**
>
> * Honeycomb Farmland needs Excessively Sweet Water to be moistened;
>
> * The corresponding ore embryo shard is the honey embryo shard.
>
> * Added planting support for some items from [**The Bumblezone**](https://modrinth.com/mod/the-bumblezone)
>
> * These crops must be planted on Honeycomb Farmland and ripened with honey embryo shards.
## Mechanics Adjustments
1. Optimized the growth mechanism of ore crops to make their growth smoother; all ore crops in this mod now use a unified growth mechanism:
Ore crops have 4 growth stages. When the game tick updates, the plant calculates the growth probability based on the environment within the surrounding 3×3×3 cube; the moisture state of the farmland and the number of surrounding farmlands both affect the growth probability.
2. Removed the mod's original three game rules (cropGrowRestrict, cropCutEnable, cropRipeningEnable) and merged them into a new rule: Crop Lazy Mode. Its specific effects are as follows:
* Controls whether there are environmental restrictions on crop survival;
* Controls whether ore plants can be decomposed in the tile stonecutter;
* Ore embryo shard ripening: If Crop Lazy Mode is true, the crop enters the next stage directly; if false, only 30% chance to enter the next stage;
* Stone extraction in tile stonecutter: 30% success rate when Crop Lazy Mode is true, 10% success rate when false.
* Tough Ore Embryo Shard has the twice chance to extract successfully
## Bug Fixes
1. Fixed the issue where Cobble Sculk Stone was not dropped when breaking Sculk Stone Farmland.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }