## 1.7.0
### Additions
- Adds the Crystal Trident
- Can be leveled by hitting enemies like a sword, or by shooting it at entities
- Levels can be used to:
- Increase Attack Damage
- Increase Projectile Damage
- Increase Durability
- Increase Projectile Speed
- Increase Unbreaking Level
- Increase Reach
- Increase Riptide Level
- Increase Loyalty Level
- Increase Channeling Damage
- Auto Repair
- Switch between Loyalty and Riptide
- Allow Riptide even when it's not raining
- Instant Loyalty (It won't have to travel back to you, when it hits something it will instantly appear in your inventory)
- Adds config option `DISABLE_TRIDENT`: Disables Crystal Trident
- Adds config option `ALWAYS_CHANNEL`: If true, channeling Crystal Tridents will summon lightning even if they don't hit an entity
- Adds config option `TRIDENT_EXPERIENCE_BOOST`: Multiplies experience Tridents get
- Adds Tipped Arrow upgrades for Crystal Bows
- Poison
- Slowness
- Weakness
- Wither
- Adds the Crystal Fishing Rod
- Levels can be used to:
- Increase Lure Level
- Increase Luck of the Sea Level
- Increase Durability
- Increase Unbreaking Level
- Add a chance to double fishing drops
- Auto Repair
- Adds config option `DISABLE_CRYSTAL_FISHING_ROW`: Disables Crystal Fishing Rod
- Adds config option `FISHING_ROD_EXP`: Determines how much experience you get for fish caught
- Adds thorns option to the armor pieces
- Adds ability to use the scroll wheel to scroll on upgrade screens
- Adds new upgrade `auto_pickup`. Blocks mined will automatically go into your inventory if there is space
### Fixes
- Fixes prot enchantments not going on armor
- Fixes reach upgrades not increasing attack range
### Changes
- The Autosmelt tooltip is always shown when autosmelt and mode switch are upgraded
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }