### Additions
- Adds new reach ability for all tools
- Adds new upgrade `save_fuel` to the crystal furnace
- Fuel is no longer consumed when you have no items to smelt
- Adds new upgrade `draw_speed` to the crystal bow
- Adds new upgrade `no_fall_damage` to the crystal boots. Will negate all fall damage
- Adds config option `REACH_INCREASE`: The amount of reach you get for each level (in blocks)
- Adds config option `ENCHANT_TOOLS`: If true, tools will be enchantable. This could cause weird interactions and issues
- Adds the Crystal Backpack
- It starts as a backpack with only 9 slots to store items
- Can be leveled up by breaking blocks and hitting enemies
- Levels can be used to:
- Upgrade the capacity
- Allow backpack to auto pickup items
- Add pickup filter slots (can be either whitelist or blacklist)
- Add the option to sort the backpack's contents
- Add the option to store all items in the backpack into an inventory block/
- Adds config option `BACKPACK_SORT_TYPE`: Sort method that the backpack uses. Can be one of: `QUANTITY`, `NAME`, `MOD`, or `ID`
- Adds config option `BACKPACK_BASE_EXPERIENCE_CAP`: Starting EXP Value for the Backpack
- Backpacks are kind of op and don't require as many levels total, so by default they take a little more xp to level up
### Fixes
- Fixes tools not rendering highlight on non-mineable blocks
- Fixes vein miner missing some ores diagonally
- Fixes silk touch and fortune not unlocking when you unlocked mine mode on the AIOT
- Fixes vein mining and vein stripping not working on servers
### Changes
- Updates to Forge 1.20.1-47.2.5
- It felt like things were leveling up a little to fast, you can change back in the configs if you like
- Changes the default option for `BASE_EXPERIENCE_CAP` to 75
- Changes the default option for `EXPERIENCE_MULTIPLIER` to 1.1
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }