- The internal code has been refactored to use Data Attachments instead of injecting synced entity data into the player entity
- The API accordingly got slightly changed, passing the player entity and appropiate data attachment instead of the `ExpressivePlayer` interface. Because of this, the API has been moved to the `v1` sub package.
- Items with dances and taunts now have a cooldown that is being visualized to the player, similar to Enderpearls in the game.
- The chance for blocking damage with a random taunt got slightly increased
**Full Changelog**: https://github.com/kleinbox/Dancerizer/compare/1.3.0...1.4.0
Optional dependencies
Confetti Lib
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }