- Added logging for when pocket target is not there.
- Fix DFU throwing NPE when missing data for PocketTargets.
- Fix incorrect loot in older dungeon schematics (ruins_target_practise and ruins_pressure_plate_riddle)
- Fix soft-crash with RiftStabilizerItem
- Added multiple check to ensure crashes don't happen hopefully.
- Readded and expanded the implementation of abstraction style limbo decay.
- Added Pale Sand, Lint layers, and Stone slabs/stairs/walls for abstraction limbo decay.
- Readded and improved REI and JEI support Decay Patterns.
- Improved the pocket placement command with better source position and rift handling.
- Fixed the block modification addon causing sync packet crash
- Implemented proper inventory dropping for decaying blocks.
- Made it so pockets aren't hardcoded to dimdoors namespace.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }