# New Optional Mechanic
## HardMode
HardMode is Diminishing Health's new, optional _Hard mode_, with it active, you will lose 5% of your max health on every single hit you receive, no matter what armor you wear.
The usual recovery mechanics still apply in HardMode and you'll still lose half your health upon death. Thankfully, HardMode is just as configurable as every other feature in the mod. You can tweak how much health is lost, or the chances of losing health on-hit.
HardMode is disabled by default. Enabled it in the mod's config file.
# Advancements
HardMode comes with its own exclusive set of advancements. Mostly to check if it is active and make a little joke

## Other stuff
- **Now fully translated to Spanish!** (Some jokes may not work)(Not the config, sorry)
- **Reworked the config system:** Now all changes to it will update dynamically while playing. No need to log out or reload it.
- **Cleaned up the config file:** Should be easier to read. Updated some comments about compatibility, and includes all the HardMode-related options.
- **New command:** _**/DiminishingHealthResetConfig**_ Forces a config reload, just in case.
- **ModernFix compatibility:** When ModernFix is installed, the dynamic config feature won't work. If you have it, an in-game warning will show to remind you. The warning can be disabled in the config.
- **Small bug fix:** Changing Determination's cooldown while it was active didn't apply until it ended. Now it does. Dynamically too!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }