# HOTFIX (v1.1.1)
## What’s fixed?
I realized an issue where variables were shared globally between all players, causing problems in multiplayer. Now, all relevant variables are properly tied to each individual player.
What this means:
- The mod now works correctly for multiple players online, with health, recovery, and loss tracked separately per player.
- If you update an existing world, you might need to die and trigger some recovery methods (like passive recovery, determination or sleeping) to sync everything properly. Nothing should be broken tho.
- This update is only necessary if you plan to use this mod in multiplayer. Single-player users or earlier versions won’t need it. Still would recommend updating if you are starting a new world.
Additional changes:
- Config files are now server-side and saved per world under **saves/worldname/serverconfig** to keep multiplayer settings consistent. This means if you update the mod, you will need to copy your changes from the file in **config/** to the new one.
Thanks for downloading the mod! If you find any issues or wanna share any feedback, please let me know on Curseforge or FTB discord.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }