- add dispenser behavior
- 'dispensed' Flint and Steel will properly ignite Dirt TNT too
- improve raytracing to test for block shape (fixes e.g. explosions on slabs not spreading dirt)
- some small optimizations
- emit 'explode' game event (should enable use for Sculk Sensor)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }