## DMZ Ragnarok 1.1.485
**Fixes the crash that took whole worlds down while a dungeon floor was building, stops rewards being lost when you already carry the same item, and closes two ways of resetting the dungeon timer.**
### Crashes and server health
- **Entering a new dungeon floor no longer freezes and kills the server.** Building a floor loaded each of its chunks on the main thread and generated them there, so a floor on fresh ground could stall a world past its own watchdog and drop everyone onto another one. Floors now build their chunks in the background and wait for them.
- **Backpack contents settle properly after a world change.** The check that confirms a backpack arrived ran ahead of the save it was waiting for, so it never tidied the copy left behind.
### Fixes
- **Items are no longer lost when you already carry some of the same item.** Rewards that only partly fitted (dungeon gems, crate, raid and tournament rewards, floor tickets, auction and trade returns, guild vault withdrawals, senzu, runes and kits) kept what fitted and quietly destroyed the rest. The remainder now drops at your feet.
- **The dungeon timer cannot be reset by leaving and coming back**, whether with /back, /home, /spawn, a death, or by switching between the two overworlds.
- **Shift right click works on the gravity chamber again.** Opening the gravity and range menu needed both hands empty.
- **Stat discount gems take effect on the first use**, and buff gems no longer stack into a bigger discount: the strongest one running counts.
- **A tournament character can always be left**: `/rg tourney cancelcharacter`, or `/rg tourney forceexit <player>` for staff.
### Requirements
Minecraft **1.20.1**, Forge **47.4.20** or newer, with **DragonMine Z 2.1.3**, **GeckoLib** and **Curios**. Needed on both the client and the server.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }