## DMZ Ragnarok 1.1.395
**A big stability release: no more rollbacks, stuck logins or timeout loops, plus a long list of gameplay fixes.**
### Server stability
- **No more rollbacks when moving between servers.** One slow database task could make a healthy server look dead, so another server took your character from an older save and you lost progress or got old stats and race back. That can no longer happen.
- **No more "Player data timed out" or being stuck unable to join.** Database calls can no longer hang for minutes, and a runaway furnace list that made a few players' saves enormous is cleaned up automatically.
- **No more timeout loops on join.** NPC models are now sent at your connection's pace, so slow connections no longer get kicked every 30 seconds.
- **Logging in always puts you at spawn**, including after logging out inside a dungeon. Moving between servers still keeps your position.
- **No more dying or falling right after switching servers.**
- **Less lag:** fixed a stall when flying through space, guild saves no longer freeze the server, and the tab list and cross-server sync do far less work.
### Quests and progression
- **Kill objectives that could never complete now work.** A lost or early-killed quest mob is replaced, and quest mobs no longer spawn before their step is unlocked.
- **The quest screen shows only your current objective** for step-by-step quests. Parallel quests still show all of them.
- **Repeatable story quest cooldowns count down while you are offline**, and party members are no longer stuck waiting on the leader.
- **The earn zeni task counts zeni you actually earn.**
- **Stat discounts:** the price you see is the price you pay, and discounts survive death.
- **Training minigames give 1.5x TP.**
### Combat
- **Ki attacks no longer hurt you through walls.**
- **One ki blast that kills several enemies** now gives TP divided by the number killed, times 1.5.
- **NPCs stuck inside blocks lift themselves out.**
- **Tournament move lists** only offer moves your race and titles allow (no Hakai or shadow dragon moves for everyone).
### Dungeons
- **Dungeon portals no longer drop you into an empty Namek**; a missing floor rebuilds itself.
- **A boss bar shows the time you have left**, the cooldown shows the real time remaining, and you get a message when it is over.
- **Timing out and spawn portals put you exactly at spawn.**
- **Dungeon chests always give the item you roll**, and the prize stays on screen for a few seconds.
- **Boss portals** can be locked until the floor's boss is defeated.
### Everything else
- **Grave totems can be opened in guild claims** by their owner, and totems holding dragon balls by anyone.
- **Vehicles are recalled** when you walk too far from them.
- **Rolled armor can be sold back to Zeni shop NPCs.**
- **Gi armor** now renders through DragonMine Z's own armor system on every form.
- **Biden Blast** can no longer be handed out by the server automatically.
### Requirements
- Minecraft **1.20.1**, Forge **47.4.20** or newer
- **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required)
- Needed on **both the client and the server**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }