## DMZ Ragnarok 1.1.347
**Switching servers could kill you, and players could time out right after a restart.**
### Dying on arrival after a server switch
- **Players sent to the Otherworld by another server could be dropped from the sky.** When you died on one server and the Otherworld lives on another, you were handed across, but the arriving server placed you at the overworld's spawn point instead of where you were meant to land. In the Otherworld that spot is open air, so you fell to your death a few seconds after arriving.
- **You now arrive on solid ground at the place you were sent to**, checked against the real terrain on the server you land on, with any fall you were already taking cleared.
### Timing out when joining just after a restart
- **The server balancer moved players one second after they joined**, while the game was still loading the world. A switch started that early could never finish, so the player waited and was then dropped with a slow login. It hit everyone who was balanced to the other open world server in the first minute after a restart.
- **The balancer now waits ten seconds**, so the join has finished before anyone is moved.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }