**Characters that stop rolling back to older stats, an item duplication closed, spawn portals that reach spawn again, ki shields that leave masters and hosts where they stand, and logins that survive a slow moment on the network.**
### Characters rolling back
- A tournament fighter is no longer saved as your real character. Nothing was ever lost: your real character was held safely the whole time.
- Prestiging is saved immediately, so a crash right after no longer takes it back.
- Your character is saved every few minutes while you play, instead of only when you change worlds, switch slots or log out cleanly.
### Items
- Fusing and then changing worlds no longer duplicates your items. Both halves of a fusion are protected for the move, not just the one who triggered it.
### Fixes
- Portals that send you to spawn reach the spawn that was set.
- Ki shields no longer shove masters, quest givers, raid and tournament hosts, prestige NPCs, the shrine dragon, planet defenders or the Saiyan town villagers. Players, fighters and hostile mobs are still thrown as before.
- The defiled radar matches what is actually out there.
- Dragon ball totems are recognised by the totem itself, not only by the server's record of it.
### Network
- Logins and world changes survive a slow moment: a connection was dropped after 30 seconds of silence even though the login itself was allowed two minutes. Server owners who set their own value keep it.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }