Here's a late Christmas gift and an early New Year Present for y'all!
# Changes
+ Now only supporting paper 1.20.1 and above due to lack of important API in Spigot and few bugs in Paper API upto 1.20.
+ Implemented Chaos Orb Of Invocation required to spawn the Chaos Dragon.
+ Energy Infuser now uses 100% of the power inside instead of charging at a specific rate.
+ Implemented a new energy system called "Condensed Energy" which will be used for all DracFun items in the near future. Each CE is worth 1000J.
+ Buffed storage of Fusion Crafters by 1 power of 10.
+ Internal code cleanup and performance improvements. Switching to methods in Paper API in the future will cause more performance improvements.
+ Added downgrading of Chaos Shards -> Chaos Fragments.
+ Added 3 configs for Draconium Ores in the server. Min, Max and Bonus. These values are per chunk and can be edited in items.yml.
+ Default dragon heart drop charge has been increased from 25% -> 50%.
+ Added Chaos Dragon [Separate changelog below.]
+ Recoded Flux Capacitor with new Condensed Energy system.
+ Recoded Energy Infuser with new Condensed Energy system.
+ Arrows shot from DracFun bows are always critical.
# Chaos Guardian
+ 2000 health.
+ Drops 1x "Chaos Shard" and 2x "Dragon Hearts" on death.
+ Requires "Chaos Orb Of Invocation to" spawn.
+ Any damage about 35 hearts is halfed.
+ Crystals spawn with cages and respawn every 60 seconds.
+ 4 attacks.
+ Normal attack (deals normal damage, can be countered by shield) -> 3 hearts.
+ Energy attack (bypass shield) -> 4 hearts.
+ Chaos attack (bypass shield) -> 6 hearts + 32 damage to Shield.
+ Flee attack (bypass shield) -> 8 hearts + If you get hit directly you go back to your bed or world spawn.
+ If not wearing "Wyvern", "Draconic" or "Chaotic" gear then insta kill.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }