# 0.1.1
- Fixed bed protection in dreamspaces (this should've been the last thing capable of killing the player in dreamspaces. deaths in dreamspaces cause a lost inventory upon returning to their original dimension)
- Added config UI tooltips to make the user experience easier.
- Added **Slip Chance Multiplier** as an option for natural random slips. Random slip rolls now multiply **Random Slip Base Chance** by this value and clamp the effective chance to `1.0`; negative values are sanitized to `0`.
- Added **Minimum Days Before Slip** as an option for slippages and random slips. Both triggers now wait until the configured in-game day before starting.
- Added configurable unscripted Dreamspace return timing with **Unscripted Dreamspace Min Duration Ticks** and **Unscripted Dreamspace Max Duration Ticks**, replacing the previous hardcoded weighted duration buckets.
- Fixed config values that weren't working.
- Fixed multiplayer floor slips pulling nearby players in automatically. Random/void slip follow behavior now creates a temporary null-zone bounding box at the original slip location and only starts another player's follow slip if they are inside that box.
- Fixed Industrial Rebirth in multiplayer. Closing the chest with the rose now pulls nearby eligible players into the same Dystopic Ruins event instead of only slipping the player holding the rose.
- Fixed Level 7: FLOODED, Whirl Gap, Retired Wish, and Journey's Station from not loading correctly in slippages.
- Expanded Stale Light for multiplayer exits. When one player drinks it, that player leaves first, then another Stale Light drops where they were if anyone is still inside. This repeats until nobody is left in that Dreamspace.
- Fixed the Offices Neighborhood event for multiplayer. When the leg drags a player away, the `Don't look up` paper now drops where they were if friends are still inside, so the event can keep going.
- Improved visibility of event house in Offices Neighborhood.
- Fixed Reality Slippage Dreamspaces reusing old state. Each slippage now opens into a fresh temporary Dreamspace instance, and restored stale slippage markers are cleaned up on startup instead of repeatedly reopening portals in the logs.
- Tweaked debug slippage face creation so `/dreamshift slippage` commands can bypass the natural per-chunk slippage limit while normal slippage spawning still respects **Max Slippage Faces Per-Chunk**.
- Updated config documentation and English localization for the new settings and tooltip text.
- Added Fabric mod contact metadata for the Dreamshift homepage and issue/support link.
- Refreshed the bundled Dreamshift icon asset.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }