Drop Stacker backported to **Minecraft 1.21.1**, as requested in #1. It has the same features and fixes as [v1.2.1](https://github.com/suwizx/drop-stacker/releases/tag/v1.2.1) for 26.3.
It is still **server-side only**: install it on the server, and players need nothing. Vanilla clients see stack counts and despawn timers without the mod.
## Requirements
- Minecraft **1.21.1**
- Fabric Loader 0.19.5+
- [Fabric API](https://modrinth.com/mod/fabric-api) (tested with 0.116.17+1.21.1)
- [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin)
- Java 21+
## Version numbering
The version is `1.2.1+1.21.1`: Drop Stacker 1.2.1, built for Minecraft 1.21.1. The 26.3 build stays `1.2.1`. The source for this line is on the [`1.21.1`](https://github.com/suwizx/drop-stacker/tree/1.21.1) branch.
## What's included
Everything from v1.2.1:
- New drops merge into nearby piles the moment they spawn, and a periodic scan picks up piles that have moved.
- Stack sizes up to 1000 by default (`maxStackSize`), with per-item and per-tag overrides.
- Blacklist and whitelist by item id or tag (`#minecraft:logs`).
- `[×count | m:ss]` labels showing pile size and despawn timer.
- `/dropstacker reload | stats | resetstats | toggle | set <field> <value>` (permission level 2).
- **Piles of more than 99 items survive saving and loading.** On 1.21.1 vanilla can't save a stack over 99 at all, so without this fix saving a big pile would fail.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }