Bug-fix release for **Minecraft 26.3**. **Anyone on v1.2.0 or v1.1.0 should update.**
It is still **server-side only**: install it on the server, and players need nothing.
## Fixed
**Piles of more than 99 items were deleted when the world saved and loaded again.** That covers server restarts, chunk unload/reload (walking away and coming back), `/data merge entity`, and item piles moving between dimensions.
Vanilla's save format only allows 1–99 items per stack, so larger piles failed to save and were thrown away. Drop Stacker now saves a vanilla-valid stack capped at 99, plus the true count in an extra `DropStackerCount` field, and restores the true count on load.
- Vanilla clients are unaffected. The limit only exists in the save file, not in what the server sends to players.
- If the mod is ever removed, those piles load as 99 items instead of disappearing completely.
- Piles already lost under earlier versions can't be recovered, because they were saved with no item data.
If you had set `maxStackSize 99` as a workaround, you can raise it again.
## Requirements
Minecraft 26.3, Fabric Loader 0.19.5+, Fabric API, Fabric Language Kotlin, and Java 25. These are unchanged from v1.2.0.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }