## ⚪ New Features:
### Items:
- **Added**: 🟠Hearthstealer weapon [unique] (Claymore variant)
- Powerful pushback attack
- Leeching ability (defeating a mob heals you a small portion of the mob's max health)
- Can be found in Woodland Mansions
- **Added**: 🟠Sun's Grace weapon [unique] ((mcd) Mace variant)
- Powerful combo attack
- Radiance ability (Has a chance to spawn a circular area that heals you and all allies within the area)
- Can be found in Desert Pyramids and Woodland Mansions
- **Added**: 🟢Heavy Crossbow weapon [common/rare] (Crossbow variant)
- Deals increased damage at the cost of reload speed
- Can be found in Pillager Outposts
### Config:
- Added a large number of configuration options in the form of Gamerule-s
- Can be accessed via /gamerule
- All custom gamerules are prefixed with `ďr_`
- Calling /dr_resetgamerules will reset all Dungeons Reborn gamerules to their default values
## ⚪ Changes:
### Balancing:
- 🟩**Buffed**: Rough Diamond Pickaxe's damage
- Unique variant: 5 -> 7
- 🟩**Buffed**: (mcd) Mace variants (Steel Mace, Sun's Grace)
- Mace charged attacks (every 3rd hit) can now disable shields just like vanilla axes
- Once again increased item spawn chances inside chest's
- Rough Diamond Sword, Rough Diamond Pickaxe and Death Cap Mushroom can now be found in Abandoned Mineshaft Chests as well
### Miscellaneous:
- Added: German translation support (made by Qbaesz13)
- Updated Mossy Oak Planks, Mossy Spruce Planks and Sour Berry Bush textures
### Bugfixes:
- `ChainAttackWeapons` (Claymores and (mcd) Maces) now require fully charged hits to complete a "step" in the attack chain
- Fixed some minor bugs and implemented lot's of under the hood changes
Optional dependencies
Continuity
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }