**Weapon Balancing**
Ive split weapons into catagorys of Support, Heavy, Swift (This only really matters for the uniques)
- Support - Gives the player currently using a positive effect
- Swift - Deals Negative Effects to the player being attacked
- Heavy - Deals Heavy damage but at a cost of your speed
Important things to know is that every Swift weapons and Support base damage will always be below 12 attack damage, Heavy weapons can be above that.
**Changes**
- Broadsword base damage has been increased
- Bone Cudgle base damage has been increased
- Broadsword will now give the player slowness
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }