**Requirements**
* JAVA 17+ (I am using Adoptium https://adoptium.net/)
* Fabric Loader >=0.15.1
* Fabric API 0.91.2+1.20.4
* 100% client side; no server side deployment needed
**What's New**
* Added footstep accents when the player steps. These can be independently disabled in the config.
* Armor rustling based on worn armor. Derived from the items equip sound.
* Water splash when raining, walking on waterlogged blocks, or blocks like lily pads
* Floor squeaks when walking on squeaky floors (like wood planks)
* Brush sound when walking through dense brush or climbing vines
* Added Firefly particle effect. Spawn around flowers at night when it is not raining.
* Added a compass and clock overlay that displays when a compass and/or clock is held. Disabled by default.
**Changes**
* Config setting for particle trail effect on projectiles has changed. By default, suppression is not enabled. This can be changed in config settings.
* Tweaked diurnal processing - sunrise and day start should occur a little bit earlier.
* Removed time of day (/dstod) command
**Fixes**
* Fixed mixin conflict with SoundPhysics Remastered. New behavior is to Auto-disable enhanced sound processing if SoundPhysics Remastered is present.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }