**Requirements**
* JAVA 17+ (I am using Adoptium https://adoptium.net/)
* Fabric Loader >=0.15.1
* Fabric API 0.91.2+1.20.4
* 100% client side; no server side deployment needed
**What's New**
* Overhauled the waterfall sound effect system. The number of sound instances played is significantly reduced around large falls.
* Lava cauldrons have effects:
* Count as a hot block for steam production.
* Chance of spawning small flame jets similar to fully grown nether wart crops.
* Kelp plants and tall seagrass will trigger brush step sounds.
**Changes**
* Adjusted item swing sounds for bows and crossbows. Now less hefty.
* Changes to block effect settings will no longer require a restart.
* Adjusting while in game will cause the currently playing effects to reset.
* Default for block effect range is now 32 from 24.
* The 32 range matches the Minecraft particle render range as well as the larger random display tick range.
* Higher ranges will consume more of the client tick for processing and may not add any additional experience. YMMV.
* Existing configurations will require manual changes of the block effect range to get the range of 32.
* Diagnostic commands and HUDs will report local tag information even when connected to a remote server.
**Fixes**
* No more button click sound when pressing the PLAY button in individual sound config UI.
* Fixed step brush sounds when connected to a vanilla server.
* Dark Forest should now play the deep forest sounds.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }