# Changelog for Eco Stack Manager
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 1.4.0
- Fixed Race Condition for `shouldMergeItems` and `shouldMergeExperienceOrbs`.
- Fixed null pointer exception for removed items.
- Fixed smaller memory leak for removed items.
- Improved performance by reducing the number of unnecessary calculations.
- Improved thread safety and performance.
### 1.3.1
- Improved Forge compatibility by making sure correct mappings are used.
### 1.3.0
- Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
- Fixed #2 by disable item optimization with using 0 for `maxNumberOfItemsPerWorld` and/or
`maxNumberOfItemsPerType`.
- Added automated gametest for better testing and quality assurance.
- Updated wiki to include more detailed information about the configuration options.
### 1.2.0
- Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
- Added allow list to limit the optimization to specific items.
- Added deny list to exclude specific items from the optimization.
- Added feature to move existing experience orbs to the new "drop" location.
- Added feature to move existing item entities to the new "drop" location.
- Improved code quality and added more detailed debug messages.
### 1.1.0
- Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
- Added automatic item entity cleanup to prevent memory leaks.
- Added warning message and automatic deactivation for features which are incompatible with other
mods.
- Improved memory usage and performance by reducing the number of unnecessary calculations.
### 1.0.0
- Released first beta version for more detailed live testing.
[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/
Optional dependencies
Simple Quests
Any compatible version
Armourer's Workshop
Any compatible version
Easy NPC - Epic Fight
Any compatible version
Developer information
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