# 2.2.6 Changes
* Tweaked the drop table of Hanging Coconuts, following similar logic to Coconuts. Still requires being fully grown before it drops anything.
* Creative Mode tab contents are now stored in common code and replicated to Forge and Fabric. Less redundant code.
* Directly placing Moss Layer now results in just one layer instead of two.
* Using hoes on Moss Layer now takes one layer off, minimum of one layer. Cannot be used on full Moss Blocks.
* Moss Layer is now added to creative tab.
* Improved compatibility with Biome Moss mod. Moss Layers and Surface Moss should now adapt to the colours. You might find Surface Moss to be slightly different colours.
# 2.2.5 Changes
* Updated Desert Ruins.
* The NBT files are updated. Generation code is also adjusted so the sand floor should be more likely to generate 'sunken' and level with the ground.
* They also now come complete with a layer of sand at the floor and filled with structure void. Suspicious sand is more likely to appear to replace the generated sand floor.
* Adjusted structural integrity from 90% to 95%.
* Pots should generate non-waterlogged by default to account for Pots being waterloggable now, unless the ruins generate flooded.
* Removed old Desert Ruin code. Properly no longer a Feature but a Structure now.
* Updated Coconut Crabs:
* Coconut Crabs can now breed and as such, now have baby variants. Babies spawn without coconuts as shells.
* Can be given coconuts as shells if they don't have coconut shells.
* Is now set as arthropod and as such, Bane of Arthropods enchantment now deals extra damage to coconut crabs.
* Updated Coconuts:
* Decreased the damage from falling coconuts to be half that of Anvils. Coconuts aren't as heavy as anvils logically.
* Coconuts can be placed under Coconut Leaves. This will mark the hanging coconut as persistent so it won't fall on its own.
* Coconuts that fell into water will not break.
* Breaking Coconuts with axe will cause it to drop Coconut Slices instead of Coconut, unless enchanted with Silk Touch.
* Now waterloggable.
* Using pick block on Hanging Coconuts in Creative will clone Coconuts into your hotbar as opposed to not cloning anything.
* Updated Thin Ice:
* Thin Ice can now be crafted. 2x Ice blocks to 4x Thin Ice blocks.
* Thin Ice no longer breaks if you move down from 1 block height such as moving down from a slab. Just don't jump!
* There is now a data-driven list of mobs and entities who can break Thin Ice determined by the tag ecologics:breaks_thin_ice. Players are now no longer the only one who can break thin ices.
* Pot Changes:
* Now waterloggable.
* Changed the recipe. Should cost less Terracotta now. Also uses Bricks in recipes.
* Renamed to Carved Pot to distinguish from Decorated Pots.
* Updated Azalea Flowers:
* Can be crafted into Magenta Dyes.
* Can be crafted into Suspicious Stew with Nausea debuff.
* Brown Mooshrooms can be fed Azalea Flowers.
* Azalea Buttons and Azalea Pressure Plates can now be crafted from Flowering Azalea Planks.
* Azalea Logs and Wood can be converted into their Flowering variants using Azalea Flowers in shapeless crafting.
* Tweaked Flowering Azalea Doors to make the hinges easier to see.
* Coconut Husks can be used as furnace fuel. Same burn time as bowls.
* Various recipes are now given categories.
* Crab Claws should now work for harvesting blocks that drop by shears once again, at least on Fabric.
* Updated Chinese translation files.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }