EliteMobs 10.9.0:
- [New] Added the optional [Alpha] Advanced Combat System with 76 classes, class progression, passives, and mobility, signature, and utility abilities.
- [New] Added Adventurer’s Guild class instructors and solo challenges for unlocking classes, plus starter training and onboarding quests.
- [New] Added a graphical combat HUD through ResourcePackManager, with a config toggle and text fallback. Press F, then F for mobility, left-click for signature, or right-click for utility.
- [New] Added class-aware equipment drops, staff and wand integration, and loot inspection commands.
- [New] Added configurable NPC patrols, reusable mob behaviors, and mounted transport routes.
- [New] Added a dismissible admin announcement linking to the developer’s combat-system message.
- [Tweak] Adventurer starts with Dodge, Haste, and Resistance. Gillian continues to handle skill bonuses.
- [Tweak] Improved quest onboarding, personal quest markers, vertical compass guidance, NPC labels, and dungeon party formation.
- [Fix] Corrected class targeting, resource recovery, damage attribution, delayed effects, and cleanup when players leave combat or change worlds.
- [Fix] Corrected custom enchantment handling, item lore preservation, scroll ownership, soulbinding, and unbinding with a full inventory.
- [Fix] Corrected dungeon ownership, deferred spawns, persistent mob behavior, and quest interaction cleanup.
- [Fix] Prevented modeled NPC contact damage and improved model interactions and nameplate positioning.
- [Fix] Kept Nightbreak setup menus responsive during Bedrock refreshes and corrected mixed-case instance world handling.
Optional dependencies
Free Minecraft Models
Any compatible version
ResourcePackManager
Any compatible version
BetterStructures
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }