EliteMobs 10.7.3:
- [Fix] Elite armor now protects properly against vanilla mobs — all four armor pieces count instead of only one, so a full set no longer defends like a single piece
- [Fix] Proximity boss bars no longer flicker and reorder wildly when several elites are nearby
- [Fix] On-remove block states now only apply when a boss is genuinely defeated, not on shutdown, timeout, or despawn
- [Fix] Axe skill damage bonuses no longer stack additively out of control — the highest multiplier now wins; Riposte now only procs with swords
- [Fix] Summon Merchant enchantment now triggers from the item you actually have equipped or held
- [Fix] Colored script particles (like entity_effect) now render their configured color
- [New] Bedrock (Geyser) players now see NPC role tags, with a configurable height via bedrockNPCRoleYOffset in config.yml
- [Tweak] Command tab-completion for bosses, items, quests, wormholes and more now updates right after imports and reloads instead of needing a restart
- [Tweak] The hourly version check no longer re-prints the same status lines every hour
- [Tweak] The damage indicator particle cap now warns if it can't apply on your server version instead of silently doing nothing
- [Tweak] Removed the unused superMobStackAmount config option
Optional dependencies
Free Minecraft Models
Any compatible version
ResourcePackManager
Any compatible version
BetterStructures
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }