## Ember & Void 0.5.4 (Beta)
### Clouds
> - Fixed the hard line just below eye level.
> - Clouds no longer burn out to white (higher-precision color buffers).
> - No more black patches inside clouds, and no more direction-dependent graying.
> - Removed the flickering dark waves while moving (temporal accumulation).
> - Removed grain and motion smearing.
> - New: temporary 2D cirrus clouds so the sky isn't empty.
> - Removed: the three old cirrus types and the haze layer. They will be rebuilt in 0.6.0.
### Reflections
> - Glossy blocks now reflect their surroundings, not just the sky. "Full" is the new default.
> - Fixed:
> - flickering on side faces
> - hard-edged circles
> - gaps where block sides are hidden
> - flicker from water and waving grass
> - white haze in caves
> - Metals (gold, iron, copper) reflect in their own color instead of pale and bluish.
> - Amethyst is glossy in all forms: block, budding amethyst, clusters and buds.
> - Puddles: cloud reflections stay fixed in the world, and plants no longer reflect.
### World & lighting
> - Lava and fire are no longer white.
> - Water is now covered by distance fog.
> - New slider for where the render-distance fog starts. It is slightly closer by default.
> - Shadows: a new smooth filter is the default, and the old filters are still selectable.
### Menu
> - Sky and cloud settings are organized into subfolders.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }