* Fixed many item and block models being broken inside some of my inventory GUIs (the ones with scaled stack size rendering)
* Fixed some recipies being wrong or missing in 0.5.0 (due to me being a derp and forgetting them while reorganizing some of the blocks...)
* Fixed Ender Bow arrow requirement with some other mods (removed unnecessary events)
* Updated JEI recipe area support for multiple areas in Creation Station
* Changed all inventories from the old crappy `IInventory` into `IItemHandler`, and for TileEntities also into using capabilities with it
* Thanks to `IItemHandler`, things like the Handy Chest are now accessible externally, for example by hoppers
* The Ender Furnace also once again has support for large stacks, thanks to `IItemHandler`
* Various small inventory/GUI related improvements and fixes, like Shift + clicking target slot priorities etc.
* Some miscellaneous small bug fixes
* Known issues: Shift + double clicking to move all matching items doesn't work properly because vanilla code doesn't understand `SlotItemHandler` type slots
**Original build time:** 2016-03-29 15:25:08 UTC+3
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }