* Fix: Barrel labels didn't update properly when first applied (they were "lagging one behind")
* Fix: ASU and Inserter properties didn't sync properly at some values, when first opening the GUI
* Fix: Excluded the Ender Hoe from the creative-breaking module things, since it doesn't use it anyway
* Fix: Player XP didn't sync after teleporting
* Fix: The Builder's Wand Move mode didn't use a mod-friendly method of re-creating the TileEntity
* Fix: The Inserter was unnecessarily scheduling new updates for itself when failing to push items out
* Fix: The Inserter didn't load its "back facing" properly from disk, which broke pulling in items in all but the default (North) orientation
* Change: The Drawbridges will now only contract blocks/positions that they extended/placed themselves in the first place
* This means for example, that you could now use them to place and remove a number of blocks from behind a wall, without pulling in the wall when contracting.
* Change: The Builder's Wand is now able to replace fluids
* Change/addition: The Ender Elevator, the Drawbridges and the Portal Frame blocks can now be camouflaged as any block that has a regular model and an ItemBlock associated with it. And if the block used as the camouflage emits light, so will the camouflaged block.
**Original build time:** 2017-05-20 01:52:03 UTC+3
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }