* Added slab and layer variants of the Ender Elevator
* Added a Chair Wand - it can spawn invisible entities that the players can sit on, to make decorative chairs etc. usable
* Added an Adjustable Storage Unit - the slot count can be set to anything between 1 and 9, and the maximum stack size to 1 .. 1024
* Added a Barrel
* Added a Massive Storage Unit and a Massive Storage Bundle - basically 1 and 9 slot DSUs
* Added a Junk Storage Unit - 270 slots, only accepts normally non-stackable items
* Added a Molecular Exciter block - it can turn any (non-unbreakable) block into a falling block entity, which can also be moved by minecarts
* Added a Dolly item, that can (only) move blocks that have externally exposed inventories
* Added Floor and Cracked Floor blocks. The Cracked Floor will let item entities and XP orbs through.
* Added a Phasing Block and an inverted variant - they will toggle between "solid" (having a collision box) and "non-solid" (no collision box) on redstone signal
* Added an Inserter and a Filtered Inserter
* They are almost like simple pipes, but not officially pipes
* The intended use is to insert items into inventories on the (enabled) sides first, and if that fails, then the items will continue to the front output side.
* Added a Void Pickaxe - mining blocks with it will drop nothing, not even inventory contents. Also works that way in Creative mode.
* Added a "creative breaking" module for the Ender Tools. It will change block breaking so that blocks break instantly, but there is a short cooldown between blocks.
* Added a Nullifier item, with 9 slots and max 1024 items per slot
* Added a Passifier Syringe - it will make hostile mobs neutral
* If any entity attacks the passified mob, it will become hostile again.
* Added a Sound Block, that can play any registered sound from the game
* Added a Drawbridge and an Advanced Drawbridge
* Change: Inventory Swapper can now swap the Baubles slots too
* Change/addition: Added white- and blacklist configs for the Living Matter Manipulator
* Change: Improved the Ruler HUD readability
* Various fixes and internal code clean-up and some refactoring etc. as usual
**Original build time:** 2017-05-13 21:13:22 UTC+3
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }