* Fixed some offhand slot stuff being broken in some GUIs
* Fixed modular inventories' module slots not becoming inaccessible when they should
* Fixed modular inventories missing the UUID on first open, if the item was grabbed from the creative inventory or JEI instead of crafted
* Fixed some ItemBlocks claiming to have subtypes, when they actually don't
* Fixed block and item remapping potentially trying to remap to the same name
* Fixed crashes in model registration, if disabling some blocks or items
* Fixed some `Ctrl + pick-block`'d blocks/machines/inventories not working quite properly when placed back down
* Fixed the Item Pickup Manager reporting the selected Link Crystal wrong in the tooltip
* Fixed/changed: The TileEntity is now retrieved in a CME-safe way in `getActualState()` etc.
* Memory Chest: Fix two issues with locked slots after the 32nd slot
* Memory Chest: Allow middle click + dragging to set the slot type
* Memory Chest: Added a button to toggle the chest into Private mode. A private mode chest is unbreakable.
* Containers/slot clicking: Fix item loss if trying to swap a stack of items into a stack-size limited slot that currently has an item
* Ender Tools: Fix block place sound, and use the Forge placement hook
* Creation Station: Change the recipe syncing to happen via the container
* Creation Station: Refactor the crafting inventory stuff - Fixes JEI recipe filling, and adds proper owner/privacy mode support for the crafting inventories too
* Creation Station: Also use the player inventory for recipe filling items
* Handy Bag: Add a Baubles button to the GUI, if Baubles is installed
* Handy Bag: Add GUI buttons for changing the enabled, re-stock and pickup modes
* Handy Bag: Added a custom upgrade recipe from the normal bag into the large variant, which now preserves the NBT data (i.e. the memory cards and their contents...) of the original bag
* Handy Bag: Add support for updating/ticking items inside the bag. There is a server side config to disable it.
* Handy Bag: Add a button to select the `Shift + click` behavior (player inventory <=> hotbar, or player inventory <=> bag)
* Handy Bag: Added only moving matching/existing items when Sneak + right clicking an inventory with the hotbar-only restock mode enabled
* Handy Bag & Inventory Swapper: Fixed the contents not reloading if the GUI is kept open while the bag is thrown into the world and then picked up again
* Handy Bag & Inventory Swapper: Fixed allowing stack sizes larger than 1 into player armor slots (mainly noticeable with mob skulls and pumpkins)
* Handy Bag & Creation Station: Add support for crafting one full stack by right clicking on the output slot
* Handy Chest: Added the ability for cards' owners to lock the cards in place - they can't be taken out by other players, and the chest itself becomes unbreakable
* Handy Chest: Fixed the player inventory sorting button being broken
* Inventory Swapper: Added a "Cycle" mode - it essentially does 'swap + change card + swap' in one go, making it easier to cycle between different cards/inventories
* Inventory Swapper: Added GUI buttons for changing the enabled and Cycle modes
* Changed all GUI buttons to have the current status on their tooltip (where applicable)
* Configs: Re-organized some configs and categories and fixed some of them being in the wrong categories.
* **Re-generating the config is recommended!**
* Tile Entities: Add support for the 1.10 `mirror()` and `rotate()` methods
* Improve various block and item tooltips and localization things
* OwnerData: Fix a missing UUID assignment (it broke Ender Furnace output to Ender Chest in newly placed furnaces)
* Improved and cleaned up several GUI info texts
* Ender Fighter: Refactored the code into proper AI tasks
* Ender Fighter: Register with a spawn egg enabled
* Ender Fighter: Don't drop XP on death
* Ender Furnace: Updated to accept items with a Fluid Capability containing lava
* Ender Bucket: Update into using Fluid Capabilities - should now work again with tanks from mods, which use the fluid caps
* Living Matter Manipulator: Show the entity health in the tooltips
* Replaced all of the old teleport code with newer code taken from the JED mod
* Moved from Reflection to MethodHandles where possible
* Cleaned up some blockstate stuff and removed unused properties/states
* Energy Bridge: Fixed some rendering issues with the beams
* Energy Bridge: Fixed some multiblock assembly/disassembly bugs, and rewrote most of it
* Ender Elevator: Added a custom recipe, and removed the different colors from the creative tab, and thus also from bloating the JEI item list
* Tool Workstation: Refactored the inventory stuff - fixes it being broken and glitchy if multiple players are looking at the GUI of the same Tool Workstation at the same time
* Portal: Check the actual bounding boxes for entity collision, instead of just the block space
* Portal: Fixed not detecting one-block sized active portals (and thus the shutdown was broken)
* Portal: Changed the portal breaking to happen via scheduled block updates, so that shutting down massive portals doesn't cause a StackOverflowException
* Portal Panel: Render the name of the button's target when looking at a selection button
* Builder's Wand/Templates: Fix some entity offset issues
* Builder's Wand: Print a chat message for killed entity count in the Delete mode
* Builder's Wand: Allow un-setting area corners
* Builder's Wand: Render ray-traced (= still un-anchored) areas too
* Builder's Wand: Re-ordered some modes. Creative-only modes are now at the end of the list.
* Builder's Wand: Remove pending block updates when deleting an area
* Builder's Wand: Add a "Replace 3D" mode
* Builder's Wand: Add a "Stack" mode (think World Edit `//stack` command)
* Builder's Wand: Add support for saving Chisels & Bits blocks in the cross-world compatible format (requires C&B version 12.12 or newer to work properly)
* Builder's Wand: Fix the Move mode in creative not respecting the Replace option
* Builder's Wand: Some area size/checks related clean-up
* Builder's Wand: Don't allow setting the positions outside world limits
* Builder's Wand: Fix consuming build items even if the block placement would fail
* Builder's Wand: Updated the tooltip
* Template: Changed how TileEntities are created from NBT - it should hopefully be more robust now with modded blocks
* Added Paralyzer and Stimulant Syringes - they set/unset the `NoAI` flag of mobs
**Original build time:** 2017-03-04 22:27:31 UTC+2
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }