# Endless City v2.0.1
### <a name=updates></a>Updates
- Updated to support 1.21-1.21.4
### <a name=additions></a>Additions
- Randomized Dead End Tiles
- Currently only one new dead end length has been added.
### <a name=changes></a>Changes
- Loot Changes:
- All tables now use random sequence (I think).
- Overhauled Iron Building Loot tables.
- Overhauled Gold Building Loot table.
- Gold Building Vault:
- Slightly rarer to get a wither skull.
- Now uses "planks" tag.
- Now has a small chance to give a log instead of a plank.
- Stone Building:
- Replaced the wooden pickaxe with custom "Flimsy Pick".
- Added weights to modify the chances of different things.
- Now uses the "buttons" tag instead of just giving a stone button.
- Added 2 new "treasures" along with the gold vault key:
- Almost All Sherds. Different sherds will be removed from this loot table as they are added elseware in the world.
- A single smithing template. All smithing templates found in vanilla will be re-added into this modern city somehow.
- Structure offsets are now dynamic
- Per structure definition value `randomOffset` is used to decide the maximum offset distance for a structure on placement (applied when `randomPosition:true`).
- The Garden Awakens compatibility (changes active when the pack is loaded in 1.21.4)
- Updated superstructure with the new blocks.
- Added pale oak to the sapling structures.
- Added open and closed eyeblossoms to the flowers which can be sold by wandering traders.
- Environment changes
- Added atmospheric effects to the wasteland biome.
- Changed biome colours for the slums and wasteland biomes.
### <a name=fixes></a>Fixes
- Structures with a `decayChance` of 0 could still decay in the case that they failed their area checks.
- Rare cases that could cause structures to intersect with the road.
### <a name=known_issues></a>Known Issues
- `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn't have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.
### <a name=modules></a>Supported Modules
- __Coming soon__
### <a name=versions></a>Other Versions
This pack is INCOMPATIBLE with other versions.
- [Lite](https://modrinth.com/project/endless-city-lite)
- [Legacy](https://modrinth.com/datapack/endless-city-legacy)
Optional dependencies
FerriteCore
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }