- Made `facesTrajectory` method available to all Non-Living entities instead of just animatable projectiles.
- Moved `facesTrajectory` render implementation to the entity's `render` method from the `scaleModelForRender` method to be a post-render effect
- Added `newGeoLayer` & `newGlowingGeoLayer` to Non-Living entities instead of just living entities
- Added `EntityJSEvents.createAttributes` event to add new attributes to an entity
- Removed some accidental comments from a few probejs typings
- Made base non-living entity `facesTrajectory` field default to false while projectiles default to true
- Fixed casting error when modifying `createCustom`entities
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }