- Fixed loop types not being read in triggerable animations
- Added travel method override
- Added .cansteer method override to allow controlling of the entity while the player mounts them
- Added .isControlledByLocalInstance method override
- Added .defaultDeathPose method override
- Fixed .defaultHitGroundSoundEvent method in arrow builder where it only played the default sound on block hit
- Added .mountJumpingEnabled boolean in builders to enable experimental jumping logic along with a custom keybinding for it
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }