## Here we go guys, here's a massive new update that addresses various issues as well as adds some highly requested features! For a small rundown we have various improvements to SSR, completely overhauled volumetrics, and CLOUDS!
# Escherida V4.0
# Lighting
## Lighting hasn't seen too many changes but some things have been tweaked and adjusted
* Moonlight should be far less intense on the enviornment
* Tweaked skylight intensities
* Tweaked sunlight intensities and colors
* Early sunrise should no longer be bright pink and should now correctly be deep pink
* Reduced moonlight saturation
* Fixed an issue where SSS would be far brighter than the overall lighting at early sunrise/sunrise
* Improved handling of LabPBR SSS
# Atmosphere
## This is going to be the largest section by far as so much has changed
* Added High quality volumetric fog option (on by default)
* This option enables a much more advanced volumetric fog model that is far better than the old at a slight performance cost
* Volumetric fog has been split into 2 options, basic and advanced. basic works for the old model, advanced for the new model.
* Advanced settings contain height, density, and noise distribution options (noise distribution requires non uniform fog to be enabled)
* Added volumetric clouds
* comes in 2 styles, boxy and fantasy
* NOTE: Fantasy clouds are sampled on a 2D cloud map so they do cut off at the top, there is no way around this until improved to use 3D maps.
* NOTE 2: Clouds do not currently fade cleanly into the background, this will be improved in the future
* Slightly adjusted skylight colors
# Materials
## This is mostly going to cover SSR tweaks
* Fixed an issue that resulted in SSR missing perfectly good rays
* Fixed an issue where parts of the environment being reflected would break off of the main reflection and appear disconnected
* SSR will now reflect the sky if no sky reflections are present
# thats it for V4.0. This update breathes a whole new life into Escheridia and I'm happy for you all to experience it finally!
Developer information
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