# V1.1.0
## this one is a big one
* added screenspace godrays (these ONLY work for objects on screen. they are not volumetric
* Added underwater lighting
* Updated underwater fog
* resolved some rare cases of visual issues with water fog
* Added Interleaved Gradient Noise for shadow filtering (replaces the old noise method)
* Fixed some cases where some objects would be the incorrect color or very over exposed
* Adjusted some of the values within the default tonemap.
**KNOWN ISSUES**
* different godray sample counts give different visual results
* Godrays can occasionally flicker (likely not fixable)
* water color is bright in caves during the day
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }