- Better default configuration
- Added `simulatedDesync`
Percentage of maximum client-server tick desynchronization time used to simulate vanilla desynchronization. Useful for replicating vanilla desynchronization and ensuring statistical fairness. Note that in singleplayer this would be `0`, and on a local server this would be at `50` on average<br>`min`: 0 `max`: 100
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }