- Update to 26.2
- Respect of vanilla desynchronization of the client-server tick loop
Even with a vanilla client & server, locally, the client still has a desync between the client tick loop and the server's one.
This is replicated to be more accurate and have a more vanilla behavior.
- Internal core rework
Most parts of the mod have been rewritten to lower the technical debt and reduce the incompatibilities with other mods: next updates will be faster to implement.
- Anticheat bypass rework
To avoid any interaction with the real game, this mod works by only adding predictions at the time of rendering and when needed to make the mod work.
- Timeout rework
Because Minecraft uses TCP, packets are always in order, so we can know if the server received the user's actions without any false detection.
- `safeMode` removed
Since the anticheat bypass is perfect, there is no need to take extra precautions.
- `latencyMargin` removed
It was helpful because at the time the mod could cause false timeouts. Now that this is impossible, there is no need to keep this option.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }