[71414e1](https://github.com/Rothes/ESU/commit/71414e1): [EntityCulling] Migrate to PlayerEntityVisibilityProcessor\
We used to collect all entities in world and loop over to find entities nearby any player. That's fast on small SMP servers. Once players going to 150+ (and entities amount goes to 100k+), there's a huge cost of matching nearby entity.\
As so, we are trying to use new PlayerEntityVisibilityProcessor to avoid the cost of the loops.
Optional dependencies
PacketEvents
Any compatible version
ServerUtils
Any compatible version
Developer information
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