<p>This update is long overdue and I apologize for that. It's mostly fixes with amethyst geodes. There have been some long-standing bugs from 2.3.1 and 2.3.2 as they've been a thorn in the sides of many for quite some time. If you disabled certain options due to these bugs, please consider re-enabling them.</p>
<p>Changes by me, Roadhog360</p>
<ul>
<li>Fixed furnace crackle playing the sound in empty furnaces</li>
<li>Fixed mesa shafts crashing servers.</li>
<li>Fixed some ore generation issues that would cause stuff like diorite, granite, and andesite to not generate exposed to air</li>
<li>Fixed an issue with the mod's entity replacer which caused enabling new boats over old boats to completely break some worlds.</li>
<li>Fixed berry bushes not consuming bone meal</li>
<li>Fixed Blast Furnace and Smoker showing in NEI when they're disabled</li>
<li>Fixed Fly-sprinting simply not working</li>
<li>Fixed new anvils not being obtainable</li>
<li>Fixed new enchanting tables not being craftable</li>
<li>Fixed tile replacer not running replacement if there is no tile entity (like with anvils)</li>
<li>Fixed colorless Shulker boxes taking on the color of a Shulker box previously occupying that tile</li>
<li>Adjusted some config comments, and fixed config typos, and add description for new anvils</li>
<li>Added amethyst geodes and the relating blocks, calcite, smooth basalt, amethyst clusters (split into two IDs), budding amethyst and amethyst blocks.</li>
<li>Amethyst geodes currently generate in a circle. The vanilla 1.17 code is highly complex and I wasn't able to port it. The size of the circle still varies though.</li>
<li>Several workstation blocks from 1.14 have been added although they don't do anything yet. Their item description clarifies that they are currently non-functioning.</li>
<li>Frost walker no longer generates ice over entities</li>
<li>Added option to adjust new boat speed</li>
<li>New boats will now retain their name when being renamed. (Except the oak boat when replaceOldBoats is on due to the way it works)</li>
<li>Added an option to ban entities from sitting in boats, either using entity ID or finding a string in the classpath</li>
<li>Added the option to make all blacklists be treated as whitelists instead</li>
</ul>
<p>And now some changes thanks to my new friend embeddedt!:</p>
<ul>
<li>Potentially reduced cascading worldgen lag</li>
<li>Fixed the Blue/Red Power stone tile recipe conflict</li>
<li>Fixed tuff configuration being ignored and using the deepslate blob size instead</li>
<li>Fixed new boats being glitchy by making them a clientside controlled vehicle once more. (Thanks embeddedt!)</li>
<li>Added a VERY EXPERIMENTAL version of spectator mode!</li>
<li>Added experimental option to not drop items when closing your inventory</li>
<li>Added swift sneak</li>
<li>Added chest boats</li>
<li>Added tinted glass</li>
<li>New boats can break lily pads
<li>Added a mixin to fix stepping from a lower block into a two block tall entrance (Thanks again embeddedt!!)</li>
<ul>
<li>When the step fix is enabled, also allow stepping up to .6 blocks instead of .5</li>
</ul>
</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }