## v0.3.0-beta
### New features
- Gerstner wave simulation — physically accurate peaked waves
- Screen-Space Reflections (SSR) — water reflects terrain, trees and sky in real time
- SSAO — contact shadows between blocks
- God rays — light shafts through trees and terrain
- Procedural clouds with sunset coloring
- Aurora borealis at night
- SSS foliage — leaves glow when backlit by sun
- Moonlight — silver ambient lighting at night
- Underwater rendering — blue fog, caustics
- Warm torch light — orange glow near fire/torches
- Rain — wet surfaces and screen droplets
- Entity & hand shading — mobs and player match world lighting
- ACES cinematic tone mapping
### Quality presets (Shader Options)
- LOW / HIGH / SUPER_HIGH / ULTRA
- Brightness slider (0.6 – 1.4)
### Fixes
- Removed SSAO artifacts on water surface
- Fixed triangular SSAO pattern on flat terrain
- Fixed aurora polar singularity (spiky artifacts at zenith)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }