
## 🐛 Fixes
* Fixed internal error in `BorderBlockController`
* Fixed bossbar configuration serialization issue
## ✨ Enhancements
* Thorns damage no longer triggers combat logging
* Added optional display of milliseconds for the last second of combat
* Added `EventPriority` configuration for player quit event
* Added whitelist of kick reasons (e.g. "Server restart")
* Added `/untagall` command
* Improved detection of restricted commands (supports subcommands)
* Combat regions are now sorted by priority (for overlapping region support)
---
## 👨🏭 Developer API
To use the EternalCombat API, first add the EternalCode repository to your project.
You can find the latest version [here](https://github.com/EternalCodeTeam/EternalCombat/releases/latest).
### 1. Add Repository
**Gradle (Kotlin DSL):**
```kts
maven("https://repo.eternalcode.pl/releases")
```
**Maven:**
```xml
<repository>
<id>eternalcode-reposilite-releases</id>
<url>https://repo.eternalcode.pl/releases</url>
</repository>
```
### 2. Add Dependency
**Gradle:**
```kts
compileOnly("com.eternalcode:eternalcombat-api:2.1.0")
```
**Maven:**
```xml
<dependency>
<groupId>com.eternalcode</groupId>
<artifactId>eternalcombat-api</artifactId>
<version>2.1.0</version>
<scope>provided</scope>
</dependency>
```
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }