- Added FluidConsumedEvent for Slurping Modifier that fires when someone consumes fluid using Slurping Modifer.
- Added a UUID to the nbt of every newly created tools, Allowing better distinguish between ToolStack instances.
- Tried to fix a mixin conflict between Immersive Weapons.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }