## Plugin Changes
- Reworked the nbt-rod system
- Renamed to `custom-rod`
- Multiple custom rods can now be added
- Added a rods folder to configure custom rods
- config.yml's `require-nbt-rod` has been moved to `fishing.require-custom-rod`
- Added the ability to craft custom rods (Optional)
- Baits can no longer be applied to "invalid" fishing rods
- For example: Having `fishing.require-custom-rod` enabled will make all vanilla rods invalid~
- Added a message when applying a bait to an invalid fishing rod
- Rarity's `material` now supports ItemAddons
- Head items no longer randomize their texture after being placed and broken
- The first catch is no longer counted twice in the SHORTEST/LARGEST_TOTAL competitions
- The Journal menu fish items now respect their configured display name and lore
- {rarity} and {fish} are now supported in the bossbar prefix for the SPECIFIC competition types
- Added `unbreakable`, `enchantments`, and `quantity` to item configs
- Baits can now only be applied inside player inventories
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }