# EvilHunter Change Log
### Ritual Mechanics & Lore
* **Ritual Overhaul:** Interrupting a ritual now triggers a new system divided into 6 phases, leading to unique endings that expand the mod's lore.
* **Phase Management:** Added the `enablePhases` option to toggle story Phases 2–7.
* **Legacy Mode:** If phases are disabled, the Hunter's respawn timer reverts to 40 minutes, matching the classic version's logic.
### Gameplay & Rebalancing
* **Pacing:** Phase 4 ("Meat") duration reduced from 7 to 5 minutes. All other phases have been accelerated by 50%.
* **Event Frequency:** Tweaked the frequency of in-game events for better immersion.
* **New Phase Events:**
* **Phase 2:** Peaceful mobs (cows, sheep) now chase the player, twist their heads unnaturally, and gain the ability to open wooden doors.
* **Phase 3:** Starting in Phase 3, the "Save & Quit" button is disabled.
### Technical Improvements & Entities
* **Hunter Improvements:** Extensive bug fixes and logic refinements for the Hunter entity.
* **Localization:** Full Russian translation added, covering the majority of events and items.
* **Command Refinement:** The `/phase` command has been fully reworked and optimized. Added new commands: `/event`, `/event_timer`, and `/starthunt`.
### Configuration & Settings
* **Advanced Configuration:** A complete configuration file has been added at `config/evilhunter-server.toml`.
* **Visual Customization:** Added a configuration setting to disable visual effects.
* **Stability:** Minor update including bugfixes and server-side fixes.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }