A small update with bug fixes. Thanks to **requeim** for a very precise report, and to **Lunar** for sharing the notes from his own servers once again!
**ExecutableBlocks**
- Block titles are much lighter when you use **DecentHolograms**: they are now updated instead of being deleted and created again every few seconds. Big servers with many blocks should feel the difference.
**ExecutableItems**
- An item that cannot be dropped could disappear when your inventory was full. It now falls on the ground instead of being lost.
**All plugins (SCore)**
- An activator with a wrong `option:` name (a typo) no longer runs as a click activator. It is now turned off, and the console suggests the right name.
- Placeholder conditions are more flexible: you can compare with a player placeholder like `%player%`, and use small calculations like `%player_y%-0.2`.
- The "can break the targeted block" condition now checks the block you actually broke or clicked.
- `%block_item_material%` now works on more blocks, like wall torches, wall signs and flower pots.
Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }