ALL mentioned renames in this update are automatically done by the plugins.
EI >
For all activators:
commands become playerCommands
CPT >
For all activators:
commands become playerCommands
EE >
For player activators:
commands become playerCommands
EB >
For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:
blockCommands become targetBlockCommands
detailedBlocks become detailedTargetBlocks
For all activators:
commands become blockCommands
Why those rename ?
- To have better consistency and to be better understandable for user.
- It's easier to manage in the wiki
- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }