### 🔭 1.2.8
> ⚠️ **`/cosmicevent` removed.** It's `/exposurespace event ...` now. Fix your command blocks.
**Performance**
- Sky renderer and viewfinder cached the wrong things (i.e. nothing). Both now share one cache instead of rebuilding per frame.
- Analyzer no longer re-checks a photo that already failed to match. Same fix in the Lightroom.
- Rendering wrapped in a catch. If a mod conflict breaks it, the cosmic layer turns off and logs instead of crashing you. Send me the log if you hit this.
**Rewards**
Diamonds were dropping from about a third of the catalog, some of it normal tier. A six-minute Sculk scan paid roughly what a common object did. Redone across all 256.
- Payout follows lens tier + object type. Pulsars → redstone, comets → ice, probes → redstone and copper, black holes → obsidian and netherite.
- Diamonds are excellent/sculk only now.
- Slow or rare objects pay extra.
- Film drops from 81 objects, was 6. Black-and-white up to high-sensitivity colour at Sculk.
**Datapacks**
New folder `data/<namespace>/cosmic_removals/*.json`. Lets you delete objects and events, which datapacks couldn't do before.
```json
{ "objects": ["exposure_space:voyager_1"], "types": ["probe"], "tiers": ["sculk"] }
```
Also `"all_objects": true` if you want to wipe the catalog and ship your own. Rule files from every pack get merged.
**Commands**
```
/exposurespace analyzer <x> <y> <z> speed 10
/exposurespace analyzer <x> <y> <z> reset
/exposurespace status
```
Per-block speed, 0.05 to 100, saves with the block. Mostly for map makers, and for not sitting through a Sculk scan while testing.
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Nothing in your world changes, objects are in the same places, studied entries keep their progress.
Requires Exposure and Architectury. Dedicated servers fine, same jar both sides.
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Chinese translation by Flowersauce — thank you!
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[](https://modrinth.com/project/exposure-space)
[](https://ko-fi.com/temno)
[](https://discord.gg/RwYz28Nfs7)

Optional dependencies
Cloth Config API
Any compatible version
Mod Menu
Any compatible version
Exposure: Expanded
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }