### Added
- Added a keybind to toggle Fight Cam directly in-game.
- Added a `Test Alert Sound` button in the alerts menu.
- Added a hitbox option to keep custom player hitbox thickness fixed instead of scaling with distance.
- Added a shield crosshair animation style selector with `Normal` and `Thick/Fat` variants.
- Added stronger alert sound file picker fallbacks, including native Windows, Swing, and AWT dialogs.
- Added bundled MP3 runtime dependencies so custom `.mp3` alert sounds work in packaged builds.
### Changed
- Reworked shield break detection to trigger from actual client attacks and confirm shield-disable state more reliably.
- Shield crosshair rendering now supports multiple sprite styles.
- First-time config generation now applies a cleaner "all toggles off by default" baseline before saving a new config.
- Version updated to `2.0.1-1.21.11`.
### Fixed
- Fixed alert sound browsing in environments where the previous file dialog failed to open.
- Fixed invalid sound file selections by showing an in-game error instead of silently failing.
- Fixed the notification position screen so it no longer conflicts with Mod Menu blur rendering.
- Fixed notification position dragging click handling.
- Fixed player hitboxes rendering for invisible or spectator players.
- Fixed packaged-jar alert sound support by including missing MP3 decoder dependencies.
### Removed
- Removed the Breach Swap alert path and its related config options.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }